On March 7, 2008, Todd posted this entry in Design, User Experience, Usability, Interaction, Interface, Development, methods.
A few days ago, I wrote a post on the Capstrat blog about this idea I’ve been working out. It’s called Pidgin, which is a diagramming tool to accomplish two goals in tandem. One, Pidgin is aimed at providing definition to what a UI needs to encompass. Second–but in unison–it needs to be less prescriptive of the visual design. So basically, it’s trying to situate itself in the pre-design phase, when requirements are solid but the design is still fluffy and unbounded. Check it out here. Manners dictate that I don’t cross post.
Oomblog is a stream of thoughts, ostensibly focused on user experience.